halberd beam ftl. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. halberd beam ftl

 
 You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield uphalberd beam ftl  Don't use Hull Beam

Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Prioritize defense. I'm wondering how to make these work. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). There. Date Posted: Oct 21, 2012 @ 12:17pm. In boarding support there are many ships where you can tag weapons & Medbay in a. I can almost always hit 4 rooms including both shields and weapons. Most people know about certain weapons that specialize in different areas that make them memorable. In general the Halberd is better. Slightly longer for Phase III-- 18 seconds. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Halberd Beam charge time returned to 17 seconds (from 18). She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent encounters). Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Press your finger on a room and hold. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. If you let go, you'll have to click on the beam again in order to re-locate it. < 1 2 >. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I've slowly fallen out of favor with. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. A Defense drone Mk. Fuck. I'm going with Halberd Beam. FTL: Faster Than Light > General Discussions > Topic Details. Crew damage: 30 HP per room tile 7. Halberd beam, dual laser, breach 2 bomb. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Halberd Beam: length 80 -> 45. This results in no early game progression issues although you might need to micro your Zoltan crew a little. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Bio beam is a serious contender to fire beam. Just beat the flagship, with no hull repair. H. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. 0 coins. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. BL2 is the best individual weapon as far as power needed vs. Catch me live every weekday from 1. " 1. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. It is crewed by three Zoltans and has. All laser shots deplete a single shield layer, but some (Heavy. Easy win, just shreded all ships. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. )Business, Economics, and Finance. With 2 shields active, it will do 1 damage per room, because 3-2=1. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Sit down Burst II and Flak, you're good but not the king. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Tooltip Beam weapon, 2 damage per room. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Shout out to the vanilla burst laser 2 x4. Enemies target beams inefficiently, starting the beam in the centre of a room. eventually i couldnt control. The key to using beams effectively is knowing how to aim them properly. At the boss I had the burst and small attack weapon you start the game with and an ion charger. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. 08. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. Each laser shot temporarily removes a shield layer. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. Every layer of active shields takes one damage off the beam. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. Members Online •. wish there was a shop in the final zone i had like 380 scrap. Reply. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. If you count bombs, there are actually a lot of good options. It needs to hit the tile that the crew member is on. Fire. Press question mark to learn the rest of the keyboard shortcuts. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Excellent weapon, as long as you can tear down shields. The Halberd Beam is the single best weapon in the game. There have been lots of threads recently talking about tips. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Artemis is easily the best proper missile weapon. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. It has a fast charge time, requires only 2 energy and does 1 damage. Anti-Ship drones can also help. Each laser shot temporarily removes a shield layer. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Sure, they do a lot of damage, but you have to get the shields down first. 3/4 Shield power. Hacking pairs very well with beams too. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. Ruinae Retroque Rursus. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Room total: 18. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. These weapons are ranked based on Damage, Swiftness, and Versatility. almost 8 boarded in total. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). You have a Leto, but it will gather a ton of dust to begin with where the. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. So, here are the tips I can think of. For the system, see Weapon Control. This event can occur only once per sector. FTL: Faster Than Light. Discussions Rules and. Then I got chain ion, pike beam as rewards. For the system, see Weapon Control. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. There are only 8 buy-able laser weapons in FTL. ). Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. 165 votes, 26 comments. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. Take for example the Glaive beam, which does 3 damage per room. Combat Drones are pretty much always better. Halberd Beam+Leto. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. The Dual Laser beats it. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Sure, they do a lot of damage, but you have to get the shields down first. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. TIER B: These ships are good out of the hangar but usually have some drawbacks. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. Doesn't take as much power or as long to charge as the Glaive. Sure, they do a lot of damage, but you have to get the shields down first. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Advertisement Coins. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. No other weapon in the game does that. 50cal) bullets. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Halberd beam is my favorite weapon. Posts: 18. glaive. Anti-Ship drones can. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. ago. I've been playing this game since 2014. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. 74K subscribers in the ftlgame community. The Hull Beam is a weak weapon typically. Regarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. It doesn't. 111 votes, 50 comments. Fight the ship. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. i only had 3 crew. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. 72K subscribers in the ftlgame community. It delivers 8 damage from one weapon slot at affordable power and time usage. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. #5. Beam weapons that deal 1 damage require ALL shields be down. Other combinations just seem so subpar and not worth it. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. Human boarders in abandoned sector. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Hull is not as powerful, but can fit right in with your current setup. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Started my first game as Zoltan cruiser. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. When you bring down the shield to 2 or less, use Beam to damage helm. FTL: Faster Than Light > General Discussions > Topic Details. A reasonable amount of crew. Lasers can only be shot down by Mark II Defense Drones. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Sit down Burst II and Flak, you're good but not the king. Ion while not the best opens up fun options. FTL: Faster Than Light > General Discussions >. Thanks to Alcom Isst for compiling the list. . halberd beam is good, aim it right and you can do some great damage. (at least)Level 1 Cloaking. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). So, here are the tips I can think of. E. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Can. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 9. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. The DPS of any weapon depends on the rest of the loadout. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Combat Drones are pretty much always better. The Heavy Laser Mk1 beats it (once shields are down) and is available to everyone. Thanks to Alcom Isst for compiling the list. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Tooltip Beam weapon, 2 damage per room. This event can occur only once per sector. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. One-shot beam setups. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. RNG in this game is little too much to bear. Wowee. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Sure, they do a lot of damage, but you have to get the shields down first. 0 coins. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. Beams and ASB shots do not collide with anything. Showing 1 - 10 of 10 comments. 71K subscribers in the ftlgame community. 74K subscribers in the ftlgame community. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. Fuck. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. FTL was in a generous mood for this run. Ion Blast I. Like any projectile weapon, lasers can miss. I hit every store in the game and NEVER got ANY weapons to buy. < 1 2 >. Advertisement Coins. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. You come across a Lanius ship in the process of absorbing a Rebel automated scout. the starter. I pull two of my crew members into piloting and vent out the rest of the ship. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. Having a laser weapon accompany this beam is still the best way to maximize damage. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Once 2-shield enemies are showing up the halberd beam needs help. A Halberd Beam from nowhere, instantly injecting new life into this run. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The other went to cloaking. . layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). )Business, Economics, and Finance. Yes Last Stand Shop pun intended. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. Sure, they do a lot of damage, but you have to get the shields down first. View source. The Zoltan Cruiser A design is one of the more terrible ships in the game. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. Artemis, Breach II, Ion Honorable mention: Hermes. This is a list of useful guides regarding FTL. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Lanius A, almost entire ship depresurizes. Crystal Burst I. Halberd beam will cut through one shield. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. the Burst II, Flak II and Halberd Beam. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Hull. Sure, they do a lot of damage, but you have to get the shields down first. Move your finger in the direction you want the beam to go. Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. Pike Beam: Takes huge sweeps across enemy hulls. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Holoshideim's. They appear on page 5. My favorite layout is Zoltan A with two ion bombs and two halberd beams. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Sure, they do a lot of damage, but you have to get the shields down first. Once 2-shield enemies are showing up the halberd beam needs help. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. Each level of a shield absorbs one level of power of a beam weapon. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Halberd Beam. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Burst Laser I. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. The grid layout of the ship prohibits 5 rooms being any closer together. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. I'm wondering how to make these work. Random events are initiated by jumping to another system. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. The Halberd Beam is. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. venn2001ad 11 years ago #1. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. 26. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. With one shield active, it will do 2 damage per room, because 3-1=2. Discussions Rules and Guidelines. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. One beam. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Lanius empty beacon. Hull. I'm wondering how to make these work. They are good but the Halberd is king. Then my own shields to layer 3 better late than never. Another great combo is a Halberd beam + fast ion weapons. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. Halberd beam will cut through one shield. No boarding or mind control, so point is there are multiple ways to beat it. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. All other beam weapons are ineffective against any shields. Damage: 2 damage per room hit 6. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. One of my best runs was double halberd (and double ion bomb + hacking. I've got a pretty strong build on my stealth A cruiser. Each ship starts with. Easy win, just shreded all ships. Sectors are determined randomly, but there is a 48% chance for a sector to be. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Example : Enemy has 1 shield. Take every fight you can. FABIO. Crew damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. Now i dont really know what to do. #10. just got a second Halberd beam first move in sector 2. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Jun 6, 2017 @ 1:59am. Use hacking 3 to drop shields and mind control to distract pilot. FTL: Faster Than Light > General Discussions > Topic Details. You power up your weapons, which quickly gets the attention of the ship. Cost. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. With. Nice, I was trying to think what the. BL2 is the best individual weapon as far as power needed vs. Invest in drones later in the game. The Halberd Beam is. FTL: Faster Than Light. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. - Pike - not very damaging.